

Still ends up being the best corvette after the (much more difficult to acquire) Springblossom, though. It returns in Terran Conflict, albeit nerfed to have its firepower and shielding being more in-line with corvettes it was also reclassified as an M6+ Heavy Corvette as the newly introduced M7 Frigates are proper capital ships. Bigger ships are still useful for massive fleet actions, but in solo play, once you get that particular vessel, it becomes redundant to get anything else at all. Its superior weaponry lets it kill any other ship of its size, and its speed makes it fairly easy to dodge fire from ships several times its size - all the while pumping laser blasts in their hull. While it's by no means a God Ship, and is easy to kill when piloted by the AI, it becomes a one-size-fits-all pocket destroyer when flown by the player. Arguably a necessary evil, as the normal ships are all holdouts from the original 1999 game and generally suck.
X3 ALBION PRELUDE SHIP LIST PATCH
The Bala Gi patch for X3: Reunion introduced the M3+ heavy fighter and M7 frigate class ships, respectively a fighter and capital ship that vastly outmaneuver and outgun all other ships of their type.This exploit was fixed in Albion Prelude.

Mine the debris for an hour, load it all into one ship, sell it for 30 to 50 million credits at a shipyard, rinse and repeat till you have billions of credits. The game does not get rid of the nividium that the ship is pretending to pick up, meaning that doing this results in effectively infinite nividium. However, ordering your ships to pick up the debris when you are not in the same sector results in the game basically "faking" your ships picking up the debris - they'll fly around in the debris fields, and the game will cheat in nividium into their cargo bay, in order to save processing power. Normally, doing this will result in the nividium being depleted. Nividium is an extremely valuable, rare mineral that can only be mined by breaking up asteroids and picking up the debris in ships.
